Satoru Iwata

@Former President, Timeline and Personal Life

Satoru Iwata was a renowned Japanese video game programmer and the former President of the Japanese video game company, Nintendo

Dec 6, 1959

JapaneseBusiness PeopleIT & Software EntrepreneursSagittarius Celebrities
Biography

Personal Details

  • Birthday: December 6, 1959
  • Died on: July 11, 2015
  • Nationality: Japanese
  • Famous: Ceo of Nintendo, Former President, Software Entrepreneurs, it, Business People, IT & Software Entrepreneurs
  • Spouses: Kayoko Iwata (m. ?–2015)
  • Known as: Iwata Satoru
  • Universities:
    • Tokyo Institute of Technology

Satoru Iwata born at

Sapporo

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Birth Place

Satoru Iwata, who had been suffering from health issues for over a year, died on July 11, 2015, at the age of 55, due to complications from a tumor surgery he had in June 2014. He is survived by his wife, Kayoko.

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Personal Life

Satoru Iwata was born on December 6, 1959, in Sapporo, Japan. His father, a politician, served as a prefectural official there and was later elected as the mayor of Muroran.

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Childhood & Early Life

Satoru Iwata became interested in computers and video games while in middle school, and started creating simple games in his HP-65 programmable calculator during his junior year at Hokkaido Sapporo South High School.

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Childhood & Early Life

In 1978, he enrolled into Tokyo Institute of Technology with major in computer science and purchased his first computer, a Commodore PET, which he later disassembled to study how it worked.

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Childhood & Early Life

In 1980, while still studying at the university, Satoru Iwata was invited to the game development company, HAL Laboratory, Inc, to work as a part-time programmer. As part of the company, he developed a peripheral device to enable older computers to display latest graphics, which helped them become the first company to obtain a license with Namco for developing games.

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Career at HAL

Following his graduation in 1982, he became the fifth full-time employee at HAL, as well as its only programmer. The next year, he became the company's coordinator of software production and helped it reach a deal with Nintendo to produce games for the newly released Nintendo Entertainment System (NES).

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Career at HAL

Starting with a port of the 1982 arcade game ‘Joust’, he went on to work on games like ‘Balloon Fight’, ‘NES Open Tournament Golf’, ‘EarthBound’, and the ‘Kirby’ games. He even created his own data compression method for ‘Open Tournament Golf’, a game that several major developers initially declined to produce because of the difficulty to store large amount of data on NES cartridge.

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Career at HAL

In 1983, with the support of Nintendo's then-President, Hiroshi Yamauchi, he was made the president of HAL, at a time when the company was on the verge of bankruptcy. He successfully recovered the company from its ¥1.5 billion debt within six years, often polishing his management skills by reading books or taking advice from experienced professionals.

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Career at HAL

Even before joining Nintendo officially, he helped create a set of compression tools for the games ‘Pokémon Gold and Silver’, released in November 1999. He also assisted in porting the code for the battle system of ‘Pokémon Red and Green’ into ‘Pokémon Stadium’ for the Nintendo 64 within a week.

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Career at Nintendo

The president of The Pokemon Company, Tsunekazu Ishihara, has credited him for popularizing ‘Pokémon’ in the Western markets. He was also involved in the development of ‘Super Smash Bros.’ for Nintendo 64.

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Career at Nintendo

In 2000, he joined Nintendo as the General Manager of the Corporate Planning Division and became a member of its board of directors. He immediately focused on reducing the cost and duration of game production without affecting quality, and contributed significantly to the company’s 20 and 41 percent profit increase during the next two years.

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Career at Nintendo

Following the retirement of Hiroshi Yamauchi on May 24, 2002, he became Nintendo's fourth president, and the first one not related to the Yamauchi family. Right after joining as the president, he met directly with the heads of various departments of the company and its employees, breaking Yamauchi’s practice of holding only an annual speech.

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Career at Nintendo

He observed that to be competitive, they have been focusing on hardware-heavy consoles, which satisfied only a small group of hardcore gamers and made the process of developing games increasingly difficult. He subsequently adopted a ‘blue ocean’ strategy which, instead of competing in terms of technical specification of the device, attempted to make the overall gaming experience more entertaining for the average user.

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Career at Nintendo