A board game to learn how to reduce your carbon footprint
Two students from Lyon launched the Carbon Zero board game to awaken curiosities and awareness
Talking about climate change, finding solutions for the ecological transition while having fun… Guillaume Marchal and Paul Ségard, two students from Lyon, had the idea of launching a board game called Carbon Zero. The concept was born out of a school project, as part of a marketing course, consisting of "reworking a product in order to make it more accessible and more modern". The two accomplices were first inspired by Monopoly before "abandoning the philosophy" and "shaping a completely different game", namely a board game "giving concrete solutions to fight against climate change".
The players (four to nine and aged 10 or older) embody a country described as the "biggest polluter". “It could be China, the USA, France, Germany, Nigeria, Brazil, India, or Russia,” explains Guillaume Marchal. During the game, each player will have to invest in technical, social or political innovations in order to reduce their carbon footprint to zero and win the game ”.
Three hundred pre-order boxes
They will have, for example, the possibility of developing a bicycle plan, of purchasing hydrogen planes, of launching a policy of reducing pesticides or protecting flora. But beware of obstacles that could fall on their roads and delay their projects. Natural disasters are never far away.
“The objective was to create a game that is easy to understand and accessible to all”, continues the student, specifying that the idea strongly appealed to their teachers. “They suggested we launch it in independent mode”. Guillaume and Paul, therefore, created their company, the Horizon company, to set up this project. Currently, they aim to market 300 boxes, as a first step. Pre-orders have been open since November 11 via the Ulule platform and will end on January 10. The game is sold for 30 euros. "If we obtain the necessary sum to have these 300 games manufactured, we will, in a second step, canvass major brand distributors or specialist stores," continues Guillaume.
In the meantime, the two friends are already working on other games, which this time would highlight disability or inequalities. Always with the same objective as a backdrop: "to awaken curiosities and consciences".